Pokemon Sword and Shield – Review

Pokemon Sword and Shield Review – Pokemon Sword and Pokémon Shield are set in Galar, a vast region with a variety of environments, including idyllic countryside, modern cities, dense forests, and craggy, snow-covered mountains. People and Pokemon coexist in this region, and they’ve collaborated to develop the industries. You’ll visit the Galar region’s various Gyms, vying for the coveted and admirable title of Champion.

In this article, we will discuss about Pokemon Sword and Shield Review. If you are new to the game, then you should read our review below.

Pokemon Sword and Shield Review

1. Stance at the Start Change

Sword and Shield have a very familiar and comfortable setup: you choose one of three starter Pokemon and then travel across the Galar region to capture and train more, defeat eight unique and exciting gym challenges, and become a Pokemon master over the course of about 40 hours.

As always, the deep turn-based combat benefits from the insane variety of these elemental Pokemon, from their vastly different and shamelessly bizarre appearances to the massive selection of moves they learn to the stats they have inherently.

During the campaign, it’s as wholesome and approachable as ever, but hidden stat mechanics and a “secret” end-game of breeding and battling perfect Pokemon give those of us who want to get hardcore with it nearly limitless depth to explore. That’s a difficult balancing act that Pokemon has largely excelled at.

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2. Larger Pokemon, Larger Areas

The incredibly early introduction of the awesome new Wild Area, which also opens up within the first two hours, is a big reason for all of this choice. It’s a large, open space surrounded by steep cliffs and dotted with tree groves, lakes, and tiny islands. It’s a little boring visually, but there are some (decorative) ruins and a sandy area with massive rocks deeper within.

Berry Trees and useful items, as well as new weather and Pokemon, respawn at random each day. These useful items, denoted by sparkles on the ground, include rare evolutionary items, treasure that can be sold for high prices, curry ingredients, and more. There are even NPCs selling a rotating selection of items, as well as new Max Raid Battles that pit four trainers against one massive opponent, with multiple new ones added every day.

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3. Nitpicks – Ineffective

While Sword and Shield aren’t the most visually appealing games on the Switch, the first mainline Pokemon games that can be played on a big-screen TV aren’t bad either. In fact, they look fantastic when compared to previous Pokemon games – and there’s no sign of the framerate stutter that was so common on the 3DS during battles.

Some of the new unique attack animations are really cool (Nintendo won’t let us talk about them in detail just yet, but trust me on this). They really stand out when compared to some of the older moves, which can be stiff and monotonous.


That is all about Pokemon Sword and Shield Review. Personally, I think Pokemon Sword and Shield are the closest I’ve come to my ideal Pokemon RPGs. I’d still like better cutscenes, companion Pokemon, a more visually interesting Wild Area, and a more visually interesting Pokedex, but nitpicks aren’t very effective when everything else is so enjoyable to play.

The way they respect my time is wonderful, and the elimination of monotony from random encounters and other odds and ends reduces it to nothing but the pure and charming fun of capturing, training, and battling wonderful creatures.